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RolStoppable said:

I specifically asked about multiplayer, because it's not so much about production values, but rather entertainment value. You see, Nintendo games that maintain their price tag aren't necessarily ones with high production values (Brain Training would be the most extreme example), it's about how much entertainment people can get out of it or at least what they assume to get out of it. While the CoD games have high production values, that isn't the only reason why they can sell a huge amount of copies at a high price tag. More importantly, people expect to play these games for weeks or months, so they have no problem with forking over the cash.

Back to Golden Abyss, if it doesn't have multiplayer, then it's probably a game you only get ten hours out of (assuming one playthrough). High production values or not, this isn't all that appealing when looking at it from an entertainment value point of view.

The post from Degausser above gave a great point on this. I'll use American prices as I have no idea what U:DF launched at in the UK.

The original Uncharted launched at $60. Uncharted DF was a single player experience, 8-10 Hours to complete and you could go back through it for collectables/difficulties. Despite this, Uncharted went on to sell over 4 Million units.

Uncharted GA is a single player experience, 8-10 Hours to complete and you can go through it for collectables/difficulties. It's launching at $50 (For some reason, $10 higher than anything else).

It's cheaper than Drakes Fortune was. It's the "must have" game on the system. Uncharted is now classed as a "big" franchise.

I see no problem with Uncharted having the "premium" price, personally.