By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Dolla Dolla said:

(...)

If you're responding to me and Shams, I'm not quite sure if you understood what we were talking about.

There are basically two ways of upscaling 3D/vector (but not sprite based) games: one is rendering at the original resolution, and then upscaling that like a picture (using some fancy photoshop like methods); the other is rendering in full resolution, with the original textures scaled (as usual) but with polygons, shading, vector fonts and stuff done at full resolution. The later will usually look a lot better than the former (less jagged mostly, and maybe with better shading, clearer fonts).

Hardware "emulation" usually ends up doing the first thing, as it's an embed, unupdated version of the old hardware doing the rendering, and a scaler processing the pre-rendered image. The second method usually comes as side effect of software emulation - vide Xbox and N64 emulation (in the 360 and the Wii's VC).

What I was saying was that there's nothing limiting the Emotion Engine PS3 of doing the better software based emulation for games that are known to be fully supported, and only falling back to hardware emulation for unsupported games. Whether it actually works that way, I have no idea, but testing a good looking supported game (like I imagine God of War might be) side by side could settle that.

On a side note, sprite games emulation usually works best with upscaling the end picture (or, ideally, the sprites themselves) with a special purpose method (like hqNx), as there's no vector information available. It's a pitty the VC doesn't do that - SMW would look great upscaled to 480p!



Reality has a Nintendo bias.