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kitler53 said:
TomaTito said:

Must be really hard and taxing, porting this game to Wii U; specially if you can't find any "unique functionality" for the tablet.

And I thought this game was a given for Wii U.

from what i've heard developers say in the media, any new piece of hardware adds difficulty.  new libraries to get accustom to, new QA plans to develop and execute.  if they got dev kits late or if their team isn't too big figuring these sorts of things might be just too much work for them in the short term.  i mean really, how many quality titles ever hit a system's launch.  shit takes time and porting isn't free and if the game launches this year the there could be anywhere from 0 to say 3M wiiU's out there.  not exactly a large audience to go after if getting the port up and running cost too much.

That's true for all new hardware, and sooner or later they will have to figure out said hardware if they want to release a game in the future. The system is said to be easy to code (similar APIs to the Xbox) so a port wouldn't be that difficult. Vigil got their game working after an intensive month's work done by three guys. Making a HUDless Tomb Raider that runs as good as the PC version could be an incentive to go that extra mile in their development plans if they saw fit, but it wasn't unique. Fair enough.



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