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Scoobes said:
It's a neccessity for Nintendo games to have this to a degree. Nintendo games (including Zelda) are generally targetted at as wide an audience as possible. This includes relatively young children who may actually need that advice. When my 10 yr-old nephew is playing Zelda for the first time in his life then the advice that pops up is useful and means he'll get more enjoyment out of the game (as opposed to frustration and asking me what to do, lol). Zelda games don't just sell to the hardcore fanbase that know what to expect so I think it's perfectly acceptable for there to be an expectation that hand-holding will be present.

This is a flawed argument. The Zelda games on NES were much harder than anything since, and kids played them to death.

It is also a flawed belief that Zelda games today are mostly played by young children. They are not.

And you don't even understand the main problem, the issue is not that there is help to get, it is that it is being rammed down our throats when we didnt ask for it!

But you know what the SINGLE MOST ANNOYING THING in Aonuma Zelda is? If you are playing one of the mini games (bamboo slicing for example), if you dont get the result you wanted and want to try again, you have to read through A LONG TEXT EVERY SINGLE TIME THAT YOU CANT MAKE GO ANY FASTER, clicking past the text takes twice as long as the minigame itself. I actually nearly broke my controller when he told me the same god damn thing for the umptennth time. FUCK YOU, AONUMA, LET ME PLAY!