RolStoppable said:
Nintendo's inhouse developers have never been especially good at using the graphical capabilities of their various systems to the fullest, except for the NES (Super Mario Bros. 3) where the means were simple and differences couldn't be all that significant. On the SNES and N64, Rare led the pack; on the Gamecube it was Rare and Retro; on the Wii it's Retro again. Nintendo's EAD Tokyo comes close with the Super Mario Galaxy games, but having everything floating in space helps a lot in saving processing power for the backgrounds (which don't exist at all for the most part). Another thing that works against Skyward Sword is its artstyle. With cel-shading you can forget about most bump- and normalmapping, because it wouldn't fit with the style. Lighting also takes a hit and there's only so much you can do with metallic objects and surfaces without making them look out of place with the rest of the graphics. All this by default makes the graphics look less impressive from a technical perspective. |
i agree with most of what you said, rol, but i feel that i have to mention that majoras mask has to be the best looking game on the nintendo 64. i cant think of any rare game that comes close. and when ocarina of time came out, no other 64 game was able to rival those graphics.









