Both games had smaller teams working on them. Dylan Jobe's team has always been pretty small when he's been in interviews with Starhawk and stuff, and Twisted Metal began life as a PSN only title but got 'expanded'. Not saying their budgets are tiny but I'd assume they'd be fine with a million sales, so thats a decent target.
I think they'll be fine, they have good launch windows imo. Twisted Metal has pretty much got the early March window to itself between SSX and Max Payne. Starhawk will probably take the April / May slot too, which is generally alright too. InFamous launches in June when sales tend to get a bit lower for summer too. I'd rather take something like Heavy Rain, an iffy new IP which managed to sell really well with some modest marketing and having a 2 weeks launch window to itself in the middle of Feb.
I hope they sell really well as they both take me as games which are purely made as gamer games, with no gimmicks or reliance of CGI. Just pure gaming, hard to really put in words but watching Twisted Metal gameplay is just so different to most games nowadays, feels so old school.







