sales2099 said:
Sales equals winner and loser. It determines developer support. But mostly, it determines relevance. It shows you what gamers care about, separating the useless internet hype from people who are actually willing to part with money. Notice how none of this concerns actual quality. But to me, relevance > quality. If you have both, your all set. |
ya that is true but people act like 1 million is bad when its not. Thats what im really trying to say. Normally if an exclusive gets to 1 million, there will more than likely be a sequel. I also see a lot of 360 and ps3 fans act like if a game does not sell 2 million or more its considered a flop. That just makes me so mad when people can't just get over that not all games are huge hits like call of duty, and are still very good games.
BTW, id rather have quality over relevence because i don't want to play a shit game just because 10 million people do too. I want my games to be worth every penny i pay. But you are correct in that if a game does not sell well the sequel will be horrible or most likely won't exist.







