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Aldro said:
Cirio said:
non-gravity said:
Aldro said:
Dgc1808 said:
What blows my mind is that you complain about MGS3's cutsense but MGS4 is your favorite in the story. I still can't rap my head around it...


MGS4 allowed me to play practically every cutscene moment. I felt it was an amazing experience for me that blended gameplay with cinematics that till this day is only rivaled by Uncharted.

Did you even play MGS4? 

Yeah, except for the mission briefings I don't think there were many cutscenes that were "playable". You pretty much sat through the majority of MGS4, which isn't a bad thing because the cutscenes are amazing, but I get a feeling Aldro is over-exaggerating.

Well you could move around with the Mark 2 on those briefings xD

What I was refering to is that whenever something awesome happend, the cutscene blended and made you play it afterwards like eg. bike scene, rex, rex vs ray, microwave, ocelot vs snake, ontop of derbins ride and so on. MGS3 only had the shagohod battle and Volgin was such a bad villain in my opinion.

I wouldn't call those "playing the cutscenes" at all. Only one that would possibly count was the bike scene against the Ravens, which was pretty much the Shagohod all over again. Nothing really new. What you pointed out were just fights or bosses that happened after they were introduced by long cutscenes that you were able to do nothing through.

The only instances where cutscenes were playable was the mission briefings. Even then you  don't really control the characters. The game simply gave you something to do (like finding another battery, and looking at different angles of the area from a little robot) while the actual cutscene took place (and forever, at that) and you had no way to influence it what so ever.

4 ≈ One