Millenium said:
UVW Mapping & Texturing aren't my strongest point though, so that will be trial & error. |
Nice, I'm used to Maya, but don't have the funds to get it/don't want to pirate it. I've been learning Blender, and its nice, but not quite what I am used to.
This is a bucket model I made for my student game, it's not a very complicated model but I think the texture/normal/specular maps look awesome:
Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League