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Millenium said:
JOKA_ said:
Millenium, what program do you use to model? Do you plan on texturing them?


3ds Max, yeah, after I finishing modelling them (Hopefully in January) I plan on UVW'ing them, and then texturing.

UVW Mapping & Texturing aren't my strongest point though, so that will be trial & error.


Nice, I'm used to Maya, but don't have the funds to get it/don't want to pirate it.  I've been learning Blender, and its nice, but not quite what I am used to.

This is a bucket model I made for my student game, it's not a very complicated model but I think the texture/normal/specular maps look awesome:



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League