| Roma said:
Maybe we are looking at it completely different but the way I see is that you have a map were you can easily select units or just a few by drawing a circle around the ones you want to move and just direct them or tell them to guard or whatever ability they have and can use. The only game I played MP in was RA2 but that was many years ago so things have most likely changed from then till now or maybe they haven’t I don’t know. That’s nothing that the screen can’t handle either for moving around or selecting troops and telling them what to do. I don’t see how things will take longer using touch instead of a mouse but then I haven’t played games both ways so I can’t say for sure. You might have played a game using touch developed in a wrong way or maybe you played it on a phone or something. Scrolling is no problem either. Just like you put your courser at the end of the PC screen to move around quickly it can be done on the screen as well. It might never be as perfect as PC gamers want it to be but it will be close. |
The problem is you are comparing it to a scenario where a person only uses the mouse and only uses one button on it. That person wouldn't be very competitive to begin with, and using the WiiU tablet would be even worse. Using a keyboard in conjunction with a mouse massively increases your productivity and combat effectiveness. Looking at StarCraft 2 again, things like stutter step, blink micro, forcefields, really any unit with an ability would be significantly worse if not impossible. I don't think you realize how much time you save when you just hit a hotkey to do something rather than going down to the menu, selecting it, then going back up to the game screen to execute that action. Especially when you do that multiple times in a short period such as using blink (stalker ability in starcraft 2).
Also, there are probably a lot more physical and technical limitations to a touchscreen. Do you think that the touchscreen would be able to recognize multiple actions within a second? If I select 10 barracks and want to build 20 marines, which will I be able to press faster the touchscreen 20 times or a key on my keyboard 20 times? Also the Wii U screen is pretty small and low resolution. How can a finger or stylus compare in speed or accuracy to a mouse? So your potential inputs are two shoulder buttons, a dpad. an analog stick, and a touchscreen. I guess left handed people would have four face buttons rather than a dpad. That really isn't much, almost everything would need to be done through the touchscreen. Which means that the touchscreen needs to display the same thing as the tv or else you would have to split your attention too much. So if you're spending all your time looking at the controller, and most of the inputs are through the touchscreen, how would it be any better than an Ipad?
I feel like I kind of rambled about a lot of different things there. The long and short of it is that the Wii U controller would only be close to an extreme novice using a keyboard and mouse to play an RTS.







