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Shinobi-san said:
Roma said:
Shinobi-san said:
Roma said:
Shinobi-san said:
It might do RTS better than current consoles but it stil wont match up against the PC. Considering RTS games have a big focus on multiplayer and competition, the controls needs to be able to allow for that.

What does the PC have that can’t be added to the touch screen?  If it is going to have great online as they are saying why can’t it handle a PC RTS?


Im not sure why you mentioning this ? I didnt address online functionality at all and i did not say the wii u cant handle a PC RTS.

Anyways back to the controls....I think its too early to give an informed opinion. We first have to see how the touch controls will be adapted to RTS gameplay.

But as it stands now and in my understanding of how touch controls will work, the controls wont match up to pc mouse and keyboard controls. Take for example the usual RTS control scheme for a game like age of empires or warcraft. Left click is used to select one unit or u can drag to select a range of units. This action is almost instantaneous or as fast as the user does it. Issuing a move command or attack command can very quickly be done with the right click. Again this standard PC RTS control scheme is very quick, precise and responsive. And in competitve type RTS games the speed at which you can do these things and the precision at which you can do this basic actions is paramount to your success. For example a dota game, when one hero is running away from another and you need to quickly navigate the bushes, which are very narrow pathways. Precision, accuracy and speed is needed here.

At this point in time i dont see how touch controls can accomodate this to the same level the mouse can. Selecting a unit will be quick, no problems here, but from my experience with RTS, some other gesture needs to be done to do other things. Like to select multiple units the player might need to touch and hold. this touch and hold motion is commonly used in touch games at the moment and just in general on touch interfaces to add variety. But that extra second or so is time consuming. There will always be that limitation of touch controls in that one touch only has one function at a given time and in order to change that function some other gesture needs to be performed to change it which in turn takes times. Whereas a mouse has instant access to three buttones and the movement of the mouse itself at all times which allows for instand access to more than one type of command.

I was more addressing the statement of Wii U being as good as PC when it comes to RTS which is what was being implied by Joelcool7, obviously the chances of Wii U players playing on the same platform of PC players ina multiplayer game are slim. Wii U players playing amongst themselves there wont be any problems, but this doesnt mean its as good as mouse and keyboard.

But again im limited by my experiences with touch controls...if they can come up with a better way to do it then il reaccess my opinion. 

Well you mentioned MP and RTS games on PC use online when it comes to MP right? I mean you don’t share the same PC.

What’s the difference in pressing a button and touching something on screen and a right mouse click over an army or object in the game and choosing from a list things to do?

Touching and holding? Why is that different than pressing the mouse button and dragging it over anything?

Touch and mouse are basically the same thing the only difference is that the pen doesn’t have buttons so you use the other hand to press and in the mouses case right button, a list comes and you chose what you want.

This is what i said regarding MP "Considering RTS games have a big focus on multiplayer and competition, the controls needs to be able to allow for that" The controls needs to be done in such a way that it allows for competitive MP. I said nothing about the online infrastrusture...

I was talking mostly about competitive MP in RTS....building structures is easy on both touch and mouse control schemes i didnt say that it wasnt, these functions are usually dealt with by keyboard shortcuts in competitive mp anyways. I was focusing on the core movement and selection of units, as well as micro managing units, these issues become much more prominent in MP. Have u played a competitive MP RTS game? IIf you have then you know its completely different from a basic RTS AI level.

And like i said the difference between a mouse and touch, is that for touch u need a extra gesture to change the functionality of a single touch, it doesnt matter what this gesture is or how easy it is, its something extra, and adds more time for standard movement and controlling of units. The mouse has these buttons always available, so here lies the biggest difference and the most important one imo with regards to competitive mp. Not to mention that scrolling across the map also needs to be done.

Im not saying this cant be done, but it hasnt been done to that level as of yet.

Maybe we are looking at it completely different but the way I see is that you have a map were you can easily select units or just a few by drawing a circle around the ones you want to move and just direct them or tell them to guard or whatever ability they have and can use.

The only game I played MP in was RA2 but that was many years ago so things have most likely changed from then till now or maybe they haven’t I don’t know.

That’s nothing that the screen can’t handle either for moving around or selecting troops and telling them what to do. I don’t see how things will take longer using touch instead of a mouse but then I haven’t played games both ways so I can’t say for sure.

You might have played a game using touch developed in a wrong way or maybe you played it on a phone or something.

Scrolling is no problem either. Just like you put your courser at the end of the PC screen to move around quickly it can be done on the screen as well.

It might never be as perfect as PC gamers want it to be but it will be close.



    R.I.P Mr Iwata :'(