Roma said:
You don’t add motion for the sake of motion. If it can’t be implemented in a good way then it will ruining the game instead of making it better. What Nintendo games have been made can use motion+? Zelda, Wii sports resort and fling smash or whatever it is called use it but you can’t add that to a SSB or a SMB. You don’t need to use all the buttons on a controller just because it has them. The Wii mote has the pointer and accelerometer which are used in FPS and racing games and just games that need waggle. As for the OP SSB will most likely not use the screen at all on Wii U. It will probably play the way people are used to it when in multiplayer form. Maybe the screen will be used when you play online. They already demonstrated how multiplayer would work if the U-pad was used. Four Wii controllers and one U-pad that the players will take turn in using. |
Thats funny cause i can name at least three games of the bat that had motion just for the hell of it. DK Returns, Warioland, NSMBW, all those motions could have been done with a button. What about all those games released on the system that sucked because the actual motion tech was an inaccurate mess?? Your telling me better motion fidelity could not have helped. Im not saying they should have just made games with Motion+ for the hell of it, but damnit if your already making a motion heavy game, just have motion+ supported at least as an option. Even Sony does that with Move







