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RolStoppable said:
thismeintiel said:

Yes, I am speaking gamers in genral.  Sure, Nintendo fans will buy it, regardless, but I definitely see this being an issue for gamers in general, as well as the casual crowd.  I can see many are not going to like the idea of using the 6 year old Wii-motes, so basically getting the same gaming experience found on the Wii, while 2 others get the new, full experience with the Wii U tablet controller.  And just imagine the fights kids are going to have over who gets to use the Wii U controllers.

@ Rol

Of course I have played the Wii, and am fully aware of those controller setups.  Now, ask yourself, besides the more core Wii gamers, who played them that way?  I'm going to say very few.  Most, especially casuals and kids, probably used the Wii mote on its side for Smash Bros, and did the same or used the steering wheel peripheral for Mario Kart.  You know, motion controls, the whole draw of the Wii.  And given Nintendo seems to be using the Wii as the basis for the Wii U, i.e. using the same Wii-motes, that's how most games are going to be developed.  Meaning aimed at the more casual gamer.

I am still not sure what exactly you mean. An actual example to explain it in a practical sense wouldn't hurt.

Then you say that the Wii is the basis for the Wii U, meaning that's how the games will developed. As in, the Wii U controller won't be really utilized anyway, so nobody's going to be at a disadvantage, regardless of the controller they use.

When I say the basis, I mean like a starting point.  Of course, I think Nintendo plans to take full advantage of the tablet controller, especially in single-player games, but they are really limiting themselves by using the same old Wii-motes for the other controllers.  This means games will have to be developed around the lowest common denomenator, the Wii-mote, which as I said will gimp the implementation of the actual Wii U tablet in multiplayer games.  And I'm not sure what you need an example of.

The way Nintendo should have approached this was to build the system around a minimum of 2 tablets, with an ulitmate goal of supporting 4.  Instead, it seems Nintendo wanted to get in on the recent tablet craze, as well as get their system out first, so they just threw in minimum support of 1.  Only after much negativity on the internet did Nintendo decide to try and support 2 tablet controllers.  So far, we have no idea if they will pull it off.  And if they do, if it will cause performeance issues, or a drop in graphical ability.  Of course, for my argument, I decided to pretend they have been able to do it.