RolStoppable said:
I am still not sure what exactly you mean. An actual example to explain it in a practical sense wouldn't hurt. Then you say that the Wii is the basis for the Wii U, meaning that's how the games will developed. As in, the Wii U controller won't be really utilized anyway, so nobody's going to be at a disadvantage, regardless of the controller they use. |
When I say the basis, I mean like a starting point. Of course, I think Nintendo plans to take full advantage of the tablet controller, especially in single-player games, but they are really limiting themselves by using the same old Wii-motes for the other controllers. This means games will have to be developed around the lowest common denomenator, the Wii-mote, which as I said will gimp the implementation of the actual Wii U tablet in multiplayer games. And I'm not sure what you need an example of.
The way Nintendo should have approached this was to build the system around a minimum of 2 tablets, with an ulitmate goal of supporting 4. Instead, it seems Nintendo wanted to get in on the recent tablet craze, as well as get their system out first, so they just threw in minimum support of 1. Only after much negativity on the internet did Nintendo decide to try and support 2 tablet controllers. So far, we have no idea if they will pull it off. And if they do, if it will cause performeance issues, or a drop in graphical ability. Of course, for my argument, I decided to pretend they have been able to do it.







