zarx said:
Console led gameplay and UI is stuff like mapping the mouse look to to the gamepad imput with accelleration and sticky targeting instead of giving mouse users raw input control. Making menues navigatable by keys instead of the mouse, using menu driven inventory management instead of simpler and quicker drag and drop annoyed me to no end in RE5 why do I have to sellect the item go down to give then go to the other inventory and select the item go down to move and then move the item arround the inventory? Why can't I just click and drag the item to where I want it FFS? Then you have games like RE4 which is barely playable, launched with no mouse control (if you didn't have a gamepad you basicaly couldn't play) had worse graphics than the Gamecube version and was buggy to boot. Super Street Fighter 4 arcade edition is the only Capcom PC game that I havn't had some kind of problem with, and it's probably a matter of time until GFWL decides I don't deserve my save file or something, I know from experiance now not to start playing with an offline profile then use my online one now and I haven't had to reinstal windows in a while plus NZ was finally added to the supported reigons a year or 2 ago. |
Even on a joystick the RE series has an annoying interface. That's really all I have to say about that.
The RE4 port was an unusually half assed effort, but it was neither published or developed by Capcom. Just bad quality control. However, it was very playable and it looked fine even without the lighting/shading effects.
If people aren't happy with the ports that's fine, nobody is obligated to purchase them. Ultimately, they are functional ports that get the job done. I just hate to see people piss and moan then enjoy them through piracy. That make a better game argument is just stupid.
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