twesterm said:
Game studios eat through a shit-ton of money a month, more than it costs to develop entire indie teams, because there are large teams to pay for and general overhead. Because of that, independant studios simply can't afford to iterate until the game is perfect and publishers don't want to keep throwing money away. Again, studios don't set out to make bad games. Nobody kicked off a project like Haze off and said alright guys, we're going to make a real stinker here and waste a lot of time doing it. They're generally trying to make the best game possible but budget and time can stop that. As much as every studio would love it, there's no magical fun button a studio can press to make a game fun. I respect Gabe Newell a lot but the statement-- if you want to fight piracy, make better games-- is just a beyond ignorant and naive statement. Unless you really do want games only like Minecraft and other indie games (and believe me, I came up with 20 shitty indie games for every good one you bring up), that statement doesn't work at all. Valve is an excellent developer and they have the luxury of being able to take their time, but that's not something most studios are able to have. Most of them want that luxury, but not everyone can be Valve. |
In other words AAA studios use a broken business model, doesn't make Gabe's point wrong
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