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twesterm said:
The statement itself makes sense at first but then you realize 1) that developers don't generally try to make bad games on purpose and 2) not every developer has the money to iterate on a game until it's perfect.

I love Valve but that's a pretty closed minded naive statement.


So big publishers can't afford to but small indie devs with no financial backing can, right...

Mojang can sell 4 million preorders with a 75%+ piracy rate, and terreria that sold almost half a million copies in a month both with a 0 marketing budget. Just because some devs/publishers can't doesn't mean that it's not true that if they did they could sell well on PC. The Witcher 2 is selling better than the first and has already crossed 1 million copies sold and they are a small developer with little marketing. Then there is Crysis with 3 million+ sales on PC and Crysis 2 with it's much larger marketing budget and 3 platforms has only managed 2 million so far, Starcraft 2 is selling faster than 1 etc people can do it when they try unfotunatly it seems like only indies seem to try most of the time these days.



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