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Khuutra said:
Kantor said:
Khuutra said:

1. There is absolutely no reason for this to be the policy of Eurogamer. Two different people will have two different opinions, and there is absolutely nothing wrong with having two opinions put out by two people so long as it's made clear who those people are - and in this case it's very clear indeed, as each review is signed off on by the person who wrote it.

2. Reviews are not products or commodities meant to be targeted at specific audiences, they're opinion pieces meant to communicate the pros and cons and overall picture of a game viewed through the lens of a particular value set. You're not writing it for the guys who love Uncharted, you're writing it for everyone, including the 200 million gamers who do not play Uncharted games. As such the only thing thatm atters is the perspective of the person writing it, and making your piece different to suit the opinion of someone else entirely is dishonest journalism and irresponsible reviewing, because it does not communicate the value of the game as you see it.

This review was fine as a piece of writing and communicated valid criticism. It's fine not to agree with it and even debate the points of contention, but anyone who attacks the integrity of the review itself or questions the process behind the review is badly missing the point.

0) Khuutra! <3

1) It is the responsibility of a publication to have some sort of normality when it is reviewing one single series. The reviewers have to act as a team and not like individual bloggers. If your website said something about a game, you don't really want to be going back and contradicting that in a later review. A fantastic way of overcoming this problem would be to make it clear that your staff disagree and as such have multiple reviews for every game, but that's not really feasible - it's hard enough getting ONE review copy let alone four.

2) You are certainly not writing for the 200 million people who have never played and will never play Uncharted. You are writing for the people who either like Uncharted or have the potential to like Uncharted, and to a very small extent the rest of the gaming audience. Somebody who hates racing games will never buy a racing game no matter how many 10/10s you throw at it. Moreover, the reason you can't compare, say, Gran Turismo and Uncharted reviews is that they exist on separate scales, and they exist on separate scales because they are aimed at different people. You're not writing a review to suit someone else's opinion; that's the whole point of choosing a reviewer who likes the basis of the game to write a review.

As an opinion alone, a review is worthless. It's the same as any number of user reviews you can find on the internet. It's the opinion of one single person who may or may not share your tastes and may or may not agree with you on whether a game is good. The only way to fix that problem is to keep the review largely impartial, set out the good and bad points of a game, and comment only in small amounts. Your opinion as a reviewer is as important as any opinion, but what sets a (good) reviewer apart from a rant on Amazon is the ability to step back and look analytically at the game.

I can't deny that the EuroGamer reviewer looked analytically at the game, but he looked too analytically. He's going to the opposite extreme. Rather than including anything resembling his own opinion on the matter or how the game actually played, he went on a highbrow rant about the excessive cinematisation of games. This is hardly the time to complain about that when a great deal of games that have come before have exactly the same "problem" and your publication - the publication that accepts responsibility for what you write - has never so much as mentioned it.

To summarise that long and meandering rant, you're on the list.


Reviewers and the publications for which they write are not single entities, and every review publication - including this one, to the best of my knowledge - has warnings to that effect. No two reviewers are obligated to sync up for reviews, and no publication is obligated to make sure that they do so. If that's the aim of a publication, that's a horse of a different color, but not aiming for that can hardly be considered a fault.

You do not write reviews for fans of the game you're reviewing. You write it for all gamers, but you primarily write it for yourself. If you cannot communicate what you see as problems with the game, you have no place as a reviewer in the publication for which you write.

More, quantifying pros and cons is problematic on its own. How does one qualify the railroading of Uncharted as inherently positive or negative? How does one say that it's inherently a good thing that the game's most bombastic scenarios will play out in basically the same way every time, and that the danger is largely illusory and scripted? How does one say that it's inherently negative that you know when a building is going to fall over with you in it? You can't. The aim to quantify design as good or bad is a fool's errand. All one can do is offer one's own take.

Here is what separates a good review on a website from a good review on, say, Amazon: nothing. Both will be erudite, well-written, and communicate what the writer sees as good or bad in the game. Over the course of the review, the value set of the reviewer will be revealed in what they see as good or bad. If that's not the case then they are not writing an honest review.

If a publication doesn't aim for some sort of collaboration on reviews, why have a publication at all? The whole point is that the site should speak with something resembling one single voice.

You don't write it for yourself, you write it as yourself. You don't need to actively shove your own views in, because they come out naturally. Those are the easiest things to describe. If there's a flaw which you don't think is important, however, you do still have to mention it. Similarly, if there's a part of the game which you didn't really like but which you can see that other people would clearly like, you should mention that it's possible to like it. The size of the latter category of comments can be minimised by choosing a reviewer who actually likes the genre and the game's style, like the majority of people who are considering buying it.

The railroading of Uncharted 3 isn't positive or negative by itself, and that's exactly my point. The reviewer clearly doesn't like it, but fails to account for the fact that other people do. This in particular is just absurd:

"Your freedom of choice risks ruining the shot. Indeed, throughout the game, if you jump into an area you are not supposed to visit, Drake will crumple on the floor dead, Naughty Dog switching role from movie director to vindictive god. That is not your predestined path: Game Over."

Your freedom of choice? Since when has Uncharted, or any remotely linear game, had anything resembling freedom of choice? You walk down a narrow corridor and shoot whoever they tell you to shoot, solve the puzzles they tell you to solve and scale the walls they tell you to scale. If any action adventure TPS has deviated from that formula, please tell me about it, because it could potentially be quite brilliant.

Absolutely, some people - RPG fans for instance - might hate being "railroaded" like that, and knowing this (because, sure, you should mention it) would know to stay far away from Uncharted 3. If indeed, the reviewer is one of those people, he really shouldn't be reviewing Uncharted 3, because the target audience, not being morons, know that they like linear games. Not only does he only give one side of this (other than briefly mentioning graphics) but he spends a whopping five paragraphs bashing an intentional, omnipresent and clearly well-liked design choice. His opinion is valid, because no player's opinion is invalid, but his review is invalid because it approaches the game from entirely the wrong perspective.

Nothing separates a good critic review from a good user review, except quite often length, but the majority of user reviews aren't good at all. The difference between a good critic review and your average user review is that the user will either rant about the game or shower it with love and give it somewhere between 0 and 2 or 9 and 10, and a critic review will look fairly at aspects of the game's presentation, execution and design and describe why each of these is a good or bad thing, or in the case where it is ambiguous, like here, why it could be good or bad, with a clear focus on the audience for whom you are reviewing.

And to commit the cardinal sin of looking at the score, deducting 20% because you have moral problems with linear games is a little harsh, especially when the game's predecessor is by your own description "flawless" or "masterful" if you prefer.



(Former) Lead Moderator and (Eternal) VGC Detective