Troll_Whisperer said:
A shop won't ask for 200 consoles if it sells 2 per month, it's financial suicide. I may ask for 10. But then, 10 more stores will have 2-3 and will not have asked for stock for months. They're not going to try and keep an amouth of stock that's good for a year constantly. What you're saying is that all small stores keep a constant stock of several months in case there is a sudden spike in demand. Again, it doesn't work like that. If you sell 2 a month you're not gonna order more every time you have less than 100 consoles in stock. And BTW, if you run out of consoles, you run out of consoles. It happens in many stores in the West. I don't know why you think that it's going to work different elsewhere, you need units for a certain amount of time. I don't know why you have a problem with this, but it's very simple. The average demand of the whole market is going to be enough for the same amount of time as in other markets. Also, sor some reason, you're assuming this doesn't happen in markets where X360 sells, which is simply not true, because there are a lot of remote towns in these two. As you would say, I can't explain it any simpler for you. |
Half of the stuff you just wrote is total BS - I never said any of that
If you have a hypothetical average consumption of 1 unit per day but keep two just in case you have a redundancy then your average is still 1 unit per day. Say their are 1000 shops like this. Average = 1000
Now say another bigger shop averages at 1000 units per day and has the usual 10% buffer. Average = 1000 as well
Senario A: 2000 buffered units
Senario B: 100 buffered units
IRL it's not quite this severe but my point still stands. A high percentage of stock to sales ratio in regions similar to senario A = more stock sitting on shelves
wow, didn't think I'd have to go as basic as that but PLEASE tell me you understand now








the way you post sometimes... XD