| Troll_Whisperer said: That doesn't make sense. You just used too low a number, so you needed to round. The 10 shops would need 1.6 units each, but of course that doesn't make sense. If you use a larger number it does. Even so, in you example, the moment a shop sells a unit, it will have 1 and not 2. Some will have 0. When this happens over time and if demand stays stable the average for all the stores around 1.6 units per store. |
Actually he has a point. None of the smaller shops will end up with 0 because they each have 2, when they sell a unit they'll end up with 1
And your comment about numbers being too small, in places that are not NA/EUR/JAP (aka M.E., AFR, ASIA) there are tons of shops with only one-two consoles in stock, believe me I've seen it a lot...
So in order for shops like that to be prepared for any sudden situations, they need to have something like 200-300% buffers above their weekly average (aka they need to 2-3 consoles extra in stock)
But for a store with a large number of console sales, something like a 10% extra buffer is enough (in this case there's no rounding numbers)







