oniyide said:
I wasnt boasting about their numbers, but you seemed to be boasting some Kinect numbers that are nothing to be proud of yourself. I agree with the bolded I do, but you keep saying it underperformed. According to who?? YOu? Who are you?(or me for that matter). YOu dont have stock in Sony your not a share holder, and if those guys say they made a profit off of it and it did better than they thought, then that means it did not flop or underperfom. I think you just need to reevaluate what underperform really means |
I think you're implying I was boasting about games selling 300K - 500K. Those kind of sales are respectable for 3rd party Kinect games with no or very little marketing. Those kind of numbers have encouraged developers to keep supporting Kinect with games designed for the hardware. However, a Move required game hitting 300K is a much more difficult feat. Even 1st party games struggle to do it. A poor selling Kinect title is the average performance of a Move title.
Now what's my point? The Kinect and Move ultimately had the two same goals. 1) Bring in casual audiences 2) Sell software. Move didn't do either very well and sales dropped fast. I assure you Sony's goal with this peripheral was not to sell a bunch at launch and then disappear. Making some money doesn't mean it a hit, because it clearly wasn't enough for Sony to really keep pushing. Now its just there like any random peripheral.
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