TheSource said:
Couple points generally:
- Epic Mickey (bundled with Wii over Black Friday in 2010 at Walmart) is going to have weird NPD figures since it was only stand alone copies listed for sw charts. Wii Fit Plus doesn't include games sold with the balance board as bundles.
- Undertracking is more of an issue than overtracking since our data is through September 2011 while the NPD data is through August 27 or so.
Yeah, and these games would have sold minimal, heck there was a game in the top ten that only sold 80k a month or so ago.
- Nintendo.com/games has top selling games per Nintendo platform in the USA for Aug 2011 and Sept 2010-Aug 2010, which means we should have a really good sense of what does well in Nov / Dec and lifetime figures by NPD in the wake of this data dump.
Its a shame we'll probably never get an update on this again. I'd reckon with the Wii hardware / software infusion of Nov-Dec 50 or more titles will be over 1m in the US alone by year end (Zelda, JD3, Zumba 2, Mario & Sonic, Kirby, Rayman, Fortune Street could all do it by year end and several titles will crawl above 1m from 800-999k).
VGChartz data scaled down shows 52 games (51 without Wii Sports) topping 1m in the US so we're not exactly miles out. For what its worth, PS2 with a 30% larger user base to date and twice the time on the USA market has 108 games over 1m in the US by VGC data. Although 19 of the 108 PS2 games to top 1m in the USA were Madden / Need for Speed / NCAA Football. Another 8 were NBA games, 2 more were baseball, 2 more Gran Turismo. Sports / Racing have definitely been essential in making Wii / PS2 what they are / were in the USA market and we tend to over look that I think. Main difference is the Wii sports / racing games were unrealistic & arcady while with PS2 the sports / racing titles aimed at hyper realism. I reckon in the next round of hardware the system that has realistic controls with both realistic / arcadey sports & racing games will win those genres.
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