thetonestarr said:
4GB seems like a pretty big jump from the current gen. For the PS3 and X360 successors, I'm expecting something in the vicinity of 1GB system RAM + 1GB dedicated video RAM. I also expect they'd go with more efficient RAM before they go with a larger amount. In Wii U, I can't estimate as much. It's pretty much a toss-up. Current Wii has only 88MB RAM total. Basing estimates off of that, current market prices, and statements from the industry so far ("has a lot more RAM", and about its architecture being more port-friendly and similar to popular architectures right now), I'd have to guess the Wii U has double the RAM of the PS3 or 360 (both have 512MB, though utilized very differently). Wii U probably sits around 1GB, and it's probably going to be split like a PC - some for video, some for system. I can't make any estimations as to precisely how they'd do that, though. I'd go with DDR4 or an equivilent for system, and GDDR4 or 5 for video. |
won't be GDDR 4 that is for sure, expensive and not that much better than 3.
Not having to pear back on assets and optomise the hell out of you memory system to get games running is not a good thing for anyone. The age where a console manufacturer can afford to make a system that is hard to develop for is at an end, and console OSs get more complex every year, Sony doesn't want another cross game chat feasco. The PSV shows current trends with it's 512+256MB RAM, The Wii U should double that IMO.
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