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ninammori said:
D-Joe said:

also the MS policy(some peoples love to put it in right now)was arrived since few years ago,it's not a new thing,and hey,MS said they "reserve the right",not they "will"(thats why you still see many PS3 versions game get exclusive contract this year)
but well,some of people like you love to think everything is MS's fault,i understand that,evil empire right lol

I understand, your sitting in Microsofts camp, I'm not trying to make you change sides so calm down with the alliances. But when it comes to game franchise I love, it's upsetting that from a game company that usually pushes boundries is being bound, I just hope Versus stays exclusive to the PS3 or at least goes multi to the Wii-U which is suppose to have the same size storage as bluray.

But your deluding yourself in thinking Microsoft or any other company is a saint. And wow, it's like you didn't even read not only the article I linked to, but the quote I pulled from it, read it again:

"So potentially any time we've gone out and negotiated exclusive content of things that we've announced at things like DPS or E3, publishers are getting the living crap kicked out of them by Microsoft because they are doing something for the consumer that is better on our platform than it might be perceived on theirs."

Do you remember Tales of Vesperia? Microsoft getting exclusive, but the game didn't sell. When it launched on the PS3, the PS3 version outsold the 360's version worldwide lifetime sales on it's release day just in Japan, probably because that is where the fanbase was, but look at the amount of added content for the PS3 version, whether this is down to bluray is questionable, so in terms of XIII-2, we COULD be missing a lot of content. If they had released the two versions at the same time, Microsoft would have probably declined, as the PS3 ver is superior in every way. Capcom couldn't even fit the DLC in the Gold Edition of RE5 for 360, I had to waste space on my hd downloading the DLC.

* Full voice acting
* Tie-ins with Tales of Vesperia: The First Strike
* New playable character (Patty Fleur)
* Flynn as a fully customizable, playable character (permanent after Aurnion)
* Repede and Flynn as selectable on-screen avatars
* New mini-games (Racing mini-game for Repede)
* New cutscenes
* New subplots
* New main game quests
* New sidequests
* New songs
* New towns
* Remodeled towns
* New dungeons
* New bosses (including the Sword Dancer, Don Whitehorse, and Clint/Tison/Nan)
* Boss fight replays at Nam Cobanda Isle (in an area called the Door of Memories)
* New Overlimit Levels up to 8
* New Hi Ougi/Mystic Artes (including a dual Mystic Arte with Yuri and Flynn)
* New Artes
* New Skills
* New Equipment
* A Key Item known as the "Artes Ball," which allows characters to assign up to 8 Artes to the left stick, and 8 Arte Shortcuts to the right stick for a new maximum of 16 Artes.
* New Costumes (Including costumes based on other Tales characters and Sgt. Frog)
* New Skits
* A scene-skip feature
* Added Team Arena
* Connectivity with Tales of VS
* DLC (Abyss character costumes for Yuri, Flynn, and Estelle)
* New Coliseum battles and modes (Cameo Team, Clint/Tison/Nan/Karol, Schwann Brigade, and etc)

Vesperia had all this extra content because Sony implemented a certain rule (Not as severe as what Microsoft has done) where if a game is delayed on the PS3 the dev has to put extra content in the game.  Microsoft just won't let anyone release a game that has extra content on the PS3 (apparently).