padib said:
Good point for the Mario Kart on GC. Mind you it was the biggest seller on the platform if I'm not mistaken. Then again, there weren't the train your brain, the Wii Sports including personalized avatars and pick up and play sports, the Wii Play, WarioWare, Wii Fit and all this content that targets a non-core audience, is approachable and is pick-up and play. So yes Mario Kart on GC, but as for comparing the catering to the wider market Wii is the king winner. As for the effects of Nintendomination in Japan, it has not only to do with morale, but with developer confidence. If Nintendo gets the respect it deserves as a console manufacturer, we will finally stop seeing the days of "All things popular/cool go on XBox or Playstation". That is the place Nintendo needs to get to, and being a considerable force in the core market of Japan is the right way to go about it. Remember, a huge front Nintendo is fighting on is that of 3rd party confidence. They are really doing a good job at it at least in Japan and my argument is that it will and should translate to the West once it is achieved. To help, ask youself, how do you think western 3rd parties feel about the Vita after the PSP, making a poor performance in the West, was able to attract a considerable audience in Japan. They probably feel confident about it. This industry is all about momentum, and Sony got some due to Japan, yes even in the West. I have no facts to back it up, but putting that with all the other Sony ingredients and you have devs supporting platforms that launched at 600$ instead of a massively multi-million userbase console (the Wii). It's about credibility, it's about momentum, I can't stress it enough. That, Nintendo will achieve in Japan soon. As for Nintendo neglecting the West, has it not been able to maintain a nearly 73M base (US + Europe) on the Wii with barely any Western exclusive, save the lackluster Red Steel (by lackluster I mean sales @ 1.21m global)? How many western exclusives pushed the console? They maybe withheld it by catering to the broader audience but never pushed consoles like MH did for Japan. The same could be said for the DS. Yes the West has been able to profit from the userbases, but not propel them. You can say it's better than nothing, but there is precisely where the difference lays. |
I agree Japan is very important to moral and Japanese developer confidence. Is it really PSP success in Japan that is driving western third party support today? I highly doubt it, PSP in Japan didn't sell all that well infact other then Monster Hunter the software market was in shambles.
Why are western third parties giving so much more support to Vita. Well firstly it uses such similiar technology to PS3 that it is extremely easy to develop multiplatform titles on. Its also easier because developers have experiance working with the hardware, but lets not forget that unlike PSP, Vita adds new things to the table. Like the touch screen, touch pad on the rear and the countless other new and unique features. Vita is an entirely new platform with entirely new capabilities and no doubt Sony has been reaching out to the western publishers to give it support.
Look at the sales figures for PSP in EMEAA and America, PSP did best in EMEAA by a landslide and titles on PSP in North America also sold better then their DS counter parts in many cases. Look at EAGames sales of software for PSP and compare to 3DS, or Activision's sales of software on DS compared to PSP. The top fifty EAGames titles on DS sold 27,500,000 copies while EAGames with only 39 titles for PSP sold 22,650,000 copies. PSP was a much smaller market then DS was and EAGames was more profitable for the amount of software they released on PSP then DS. Lets look at Activision, sales on PSP of a single title from their core franchises like Call Of Duty were 1,790,000 the sales on the DS with a much larger user base and four entries was only 2,410,000 copies. The single PSP game fell only 420,000 copies short of outselling all four DS games.
You want to bring Wii into this, the biggest third party game and most influential third party title on the Wii, came from UbiSoft. Just Dance 2 sold over 8-million copies. Just Dance as a franchise has sold more then 13-million copies combined and of those sales who knows how much hardware was shifted. A quick look at the highest selling third party software on Wii shows that western titles dominated.
Japanese developers definatly have influence but when it comes to actual sales figures and hardware numbers the western publishers and studios are just as important.
Don't get me wrong I'm not trying to say Japanese studios aren't important. I'm just saying the days of Japanese developers and publishers running the games industry are over. Infact Square-Enix and Capcom and many Japanese publishers themselves have stated that the Japanese development community has reached its limits. Western studios are needed for success and the Japanese industry no longer has the clout needed to dominate.
If Square-Enix , Capcom , Tecmo Koei and all the major Japanese publishers are realizing Japan's days of running the industry are over. How can anyone possibly believe its smart to focus entirely on Japan, which not only is loosing its reputation amongst the development community but amongst gamers as well as being the smallest market.
Nintendo needs to make sure they receive support from their western counter parts. It would be a big mistake to loose all the western support in exchange for Japanese dominance!
-JC7
"In God We Trust - In Games We Play " - Joel Reimer







