Christhor said:
Only that I was gone a bit more than a year and you don't seem to have changed at all, that's basically it. How are the characters douchey? Well how about how all of them completely ignore the threat that is Sin just to play underwater polo. Killika gets destroyed by Sin, most of the village dies and just a day later they're go "AW YEAH, LET'S IGNORE SIN AND PLAY BLITZBALL!" That's not douchey? Even after Tidus matures he's still an asshole and a total brat "this is my story", when it's definitely Yuna's story and not his. He bangs her and then walks all over her. Wakka has the "Just like happy fireworks, eh?" scene right after Rikku's home gets destroyed, despite how stupid Wakka is you cannot think that something like that is a good idea. Total douche. Rikku has no purpose in the story except for the "racial tension". Yuna is not even worth mentioning really, even though the whole story revolves around her she's a complete doormat and a very boring character. She used more as a tool to progress the story, like the five or so times she gets kidnapped. Auron is an amazing character, I can't deny that, he carried that game alone. Quite possibly my favourite Final Fantasy character of all time. That might just be because he doesn't say much and we really don't know all that much about him, not even the spheres you find with him tell you all that much about him. Lulu is alright, she's a pretty good character. Those two are the only ones I like though. On the story: Now I'm not sure if you're wanting examples of why it's bad from FFX or FFX-2, I could probably argue against both. I'll just go with FFX for now though. It's not so much that it's told badly as it is a bad story that makes no sense with awful writing. For the start of the first ten hours of the game it revolves COMPLETELY around Blitzball, which is never explained. Blitzball is so impossible it's laughable, but what I have a bigger concern with is the fact that some people can just breath indefinitely under water while playing underwater polo. This is never explained and yet it really is very important to the plot, even outside of Blitzball. If Tidus, Wakka and Rikku couldn't breath under water then the game would have been over pretty early on. Why is it that they can do this? I thought these guys were meant to be humans (for the most part anyway), I'm pretty sure men can't hold their breath for that long, especially not if they're carrying around a jagged volley ball. Explain game, explain! Then there's the romance *shudder* which is all based on "The wind is nice *insert laughter*" and it is really quite important to the plot. Plotholes? How did Jecht even get to Spira? I know that Tidus got there through Sin, but that was only because Jecht didn't want him dead, I doubt that Sin would just teleport some random guy to Spira for the lulz. Hm? Since he was a dream the Fayth sent him there? One problem there, if they were able to make their "dreams" do whatever they wanted, then why didn't they just turn them into some sort of god and made the instantly kill Yu Yevon? The whole dream aspect was pretty pointless too, it really didn't serve any purpose, it was moslty there as a "See? Tidus is important to the plot!". There is more, but I don't feel like typing out why the plot is terrible for ages, I can move on to FFX-2 if you'd wish. |
You didn't like blitz, did you? :P, why aren't random monsters that are really kinda dead grudgy people and summoning crap along with magic at least as weird as said underwater polo? It's a fantasy world, go wild. Blitz, aside from being the only way the people of spira forget about the threat of sin (said people say that in the game exactly so), is the whole reason Wakka dragged the Aurochs to Luca, and Kilika being ravaged along the way is not something you should throw a year of preparations AND a star player for. Yeah, people died, but in the game, like in life, you gotta seize your chances - they do. If we're on the topic of Wakka anyway, then his idiocy (like in that comment) is pure comic relief, like I said.
It indeed is Tidus' story, too. He was brought to Spira was a purpose, by his pop, Sin - so Tidus can fulfill what his Father never could (remember the scene at yunalescas'?), and break the cycle of calm and rebirth. His disagreement with yevonite law and arrogance are a driver for the partys' actions in the game, and Yuna can't exactly be called a doormat when she tries to take initiative to seal Seymour's clear evil by marrying him - even after they become pariahs by killing him, she's willing to marry a vile unsent if only to wait for the chance to get rid of him by sending him. It's their initiative and rebellious spirit that are the key for change in approach to Sin, the calm, and infallible Yevon. Auron also plays no small part in all of it, of course. Their romance is also finely explained by the game - both in my thought and in scenes - think of journeying with a cute girl for a year (probably.. they never said how long it was), dude. It's not based on the "the wind is nice", either - Tidus stuck on her since she appeared out of the cloister (rewatch on youtube), and you can see that he's hell-bent on protecting her, even if it means his life - remember who attacked Seymour first? Remember how obsessed he was with not letting her die? She noticed it.
Lastly, all said "holes" are very-well explained. Jecht got there in a very simple way - remember "he went to sea one day and never came back"? It's Sin's ability to send people acting up again - there exists a hole here, derivative from the sending - who sent Jecht, if final aeon=sin? I'll give you that). The Fayth can't annihilate Yu Yevon every time, either - they're tired of dreaming, and their power is not limitless (they grant you the final aeon - but not without enormous sacrifice from you, mental and physical).
Whether you reply soon or not doesn't really bother me, to be honest. You're making me appreciate the game even more now, so thanks for that :P