wfz said:
You're not drawing proper parallels here, I think. You're comparing the present value of the car to the past and over-all value of a gaming product. Cars honestly do have just as much value to them as games do.
By your logic, you're acting as if games can't continue to entertain you throughout the years and only give a short spurt of entertainment before their entertainment value is magically consumed and disappeared. If I sell Star Fox 64, I can no longer enjoy the game and play it. But that game still had a lot of entertainment left for me had I kept it!
Ah why am I even bothering.. |
Did you watch the Ferrari Enzo review on Top Gear? Do you remember what the owner left in after the review was done? Point is that for the general population the car is used to get to work. Otherwise automatic transmission wouldn't be so damn prevalent in the US. Not to mention a car is such a hilariously cherry-picked object. Want to look at furniture? Other objects such as clocks? What about silverware? You said it best, why do you even bother with such a poor argument?
When you have beaten Star Fox, you have used up a huge chunk of its value. There is a significant difference between "This is the first time I played this" against "this is my 20th time through it." Not to mention the fact that the next person who has the "First playthrough" experience after you sell the game gets a sginificant value for which the creator sees nothing.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








