endimion said:
first of there is no such thing as servers for XB multiplayer gaming..... second it extremely rarely go down.... now people didn't demand anything.... and halo 2 is still the referrence (because of multiplayer)... the only thing that people wanted was an XB 360 version of the first one with the increase in graphical quality make sense to me...... and once again trust me the best selling argument part on Halo anniversary IS the multiplayer.... and to go on half life 2.... that game has nothing on HL 1 and yet counter strikes lives on way over HL..... IN EVERY MAJOR FPS TODAY MULTIPLAYER IS THE KEY FACTOR TO SUCCESS..... name one FPS that sells better than a FPS with a major multiplayer..... name me just one and I'll stop posting..... HELL even Goldeney on N64 is a classic a lot due to its great multiplayer..... and once again you are focussing on my optional point when main issue here is you to show me how your exemples are in any way less linear..... like I said by your definition beside fallout NV and the elder scroll series I don't see many |
I never said anything about sales, read the title of this thread, i don't care about Multiplayer being so popular nowadays, so is the Twilight books and Justin Bieber, but those are never classics, a Great game is is great with or without multiplayer.
now can we stay on topic please? . we are talking about linearity vs non-linearity, not single player vs multiplayer, or Sales vs Quality.
by the way, Half Life didn't have multiplayer.







