funny math.
what the article doesn't state is how the index ratio relates to a particular games sales as a percentage of the total user base for each respective console.
Using VG's stats and the articles ratio explanation, the recently released Deus Ex is indexing at 1.5; i.e., for every copy sold on the PS3, the 360 sells 1.5.
Now, this is below the stated hardware ratio of 1.6 and would be considered by Sony as a 'win'.
Well if you look at it a little closer that ratio works out unfavorably for Sony when that games sales are equated to a simple percentage of it's respective console user base.
Deus Ex has been purchased by over 6 1/4 percent of the 360's user base,
while it has only sold to 4 1/3 percent of the PS3's user base.
That difference would be even more pronounced if you take into consideration the amount of 360's that have red-ringed and some opportunistic Sony advocates who've used that hardware failure and their own type of funny math to leapfrog the PS3 install base ahead of Microsofts.
So the game is indexing at 1.5, yet a greater percentage of 360 owners have bought it when compared to the number of PS3 owners. Wouldn't the other games that he listed, like Portal 2 for example, show the exact same percentage disparity when the numbers are actually acounted for rather than spun.
In really simple terms, the 360 version of Deus Ex has outsold its PS3 counterpart by over 50%.
Funny how he didn't bring that up.
The software edge is clearly on the side of the 360, no matter how Rob Dyer wants to confuse the matter. I'd like to hear his answer for why Skyrim has so many more pre-order for the 360 as opposed to the PS3. It's not a shooter, so why is that?
Sony really should rein this pr stuff in. It's kinda silly this late in the game and makes them look petty.







