By using this site, you agree to our Privacy Policy and our Terms of Use. Close
dahuman said:
RolStoppable said:
Xen said:
RolStoppable said:

I think it's the first time that the estimated playtime on the back of the box/in advertisements is correct or less than the actual amount. It's said to be 100 hours and so far that doesn't seem to be a lie. Also, there's nothing that screams huge filler which is all too common in many other JRPGs. The sidequests aren't tedious, they are rewarding and I think I remember reading that there's 400 of them.

The only thing that bugs me so far are sidequests that will only be available until a certain point in the game. They are marked with a clock icon, but nothing is specified, so I keep holding off of the main storyline to complete that stuff first. Too bad that I can never be sure that I've found all the people who give out timed sidequests.

Haha, welcome to the way I play RPG's dude. With a huge comb.

This huge world stuff and lots of stuff to do is enthralling though. I enjoy using my comb and running around every corner!

I play JRPGs that way too, so "welcome" isn't really appropriate. The thing is that other games don't warn you that there will be points of no return, so it just happens eventually.

I greatly dislike points of no returns, because JRPGs are such long games. It shouldn't be too hard to make games without such a stupid "feature" and there are some titles that have done just that.

I might just say "screw it" and continue the main storyline if I can't figure out how to solve some sidequests (read: no idea where person/item is). It's annoying when the game throws 30 something timed sidequests at you at once. It takes quite some time to finish them all.


Pretty sure a Japanese guy came into my channel and said he spent at least 300 hours in that game so...... yeah...

Ohsnap.