Aiddon said:
Well, yeah, I do realize that they were STYLES, but even then you could switch the word for "stances" and it doesn't make much of a difference. The point is that Dante's gameplay became centered around a particular type of play when you switched to one and the fact that it was freeform and optional (the player COULD pick a style to center around but it wasn't required) made the depth of it all the more interesting and fun. Ninja Gaiden was similar in that you could pick what weapon you liked and just roll with it with no detriment to the gameplay. It's the failure to grasp something as basic as this that shows that NT doesn't understand why games like DMC 3 and 4 WORKED and were great fun; all it shows is that NT is truly bottom-of-the-barrel when it comes to gameplay |
I don't think he was complaining about the "stances" themselves but rather you can't hit enemies unless you're in a certain stance in Heavenly Sword. In Devil May Cry there were no enemies where you had to be in gunslinger style to hit them, or trickster to hit them, the styles in Devil May Cry 3/4 just let you change your combos. This is very different, and to be frank having to change stances to hit an enemy in Heavenly Sword really ruined the game.








