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That's a fair assessment, I think. I wouldn't say there is a problem though. While there is a general reliance on quasi-puzzle tropes, the games do tend to create a slew of genuine puzzles from their overarching mechanics + dungeon items. What I like about these instances that that they often introduced a simple puzzle-principle (preferably with a performative edge) and then expand upon them laterally. The most famous example is probably the Magic Mirror + Light/Dark World relationship in ALttP. Twilight Princess doesn't have many instances of this kind of design, though.