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Rath said:
vlad321 said:

I have to reiterate that it was a dumbed down NWN, thus making it bad just out of principle. Where there were hundreds (literally) spells, dozens of feats, and a dozen skills in NWN. There were just some handfuls of each in KOTOR. Not to even mention all the smaller intricacies that were in NWN from D&D 3.5 which got removed or dumbed to shit for the sake of the scrubs in KOTOR.

In fact, I clearly remember playing it (don't remember the name of the specific class), but it was like I was playing my fighter in NWN, except with a lightsaber instead of swords, and I don't think I even made it past the very first planet. I ended up just replaying Hordes of the Undrendark on my monk in NWN.

To be honest I never felt the story or characters were great in NWN compared to Bioware games both before and after. While I miss the intricate aspects of their old RPGs I think their story telling has actually probably somewhat improved with time.

HoU was the highlight story of NWN to be honest, not to mention all the ridiculous modules that came out for the game. The original story was kind of weak. What BioWare did was create a platform for others to make some super awesome shit. Though, if you play for the story and writing you should be playing point and click adventure games.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835