soccerdrew17 said:
teching, projectile cancelling, fast falling, l-cancelling, wall teching, ledge teching, and a few others meant to be in the game. every single one has either a set animation, or is consistant (projectile cancelling). wave dashing is the only one not meant in the game. if you want to see how obvious l-cancelling is, than use bowser's air. it doesn't look anything different than the normal one, except that it has a shorter recovery. i think around 3:00 is the l cancelling. http://www.gametrailers.com/player/usermovies/18294.html
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You took the rules of Melee and figured out how to use it to your advantage. That's super.
Now, here's a new game. It's called Super Smash Brothers Brawl.
It might remind you of another game. But it's not the same.
Some of the rules have been changed. I'm sure you'll find ways to use it to your advantage, like you did in the previous game.
I mean, Street Fighter 2 =/= Street Figther Alpha =/= Street Fighter 3. Each were similar, but they had a different ruleset. All the experts of previous games either kept playing their older game or they learned how to use the rules of the new game.
Seriously, you (or Smashboards) will figure out how to squeeze high-level play out of Brawl in due time.
There is no such thing as a console war. This is the first step to game design.







