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I think Suda is talking largely about Japan here (which is the only market his game has launched in), and I actually think he has a point there.

Unlike America where we have multiple "hardcore" games not only performing well, but performing better than one might expect (RE4, RE:UC, Mario Galaxy, Zelda, Red Steel) and very few "hardcore" flops (Chocobo Dungeon, NMH, and others aren't out yet) while many of these same games performed under expectations (Red Steel isn't surprising, but Zelda is, and despite Mario Galaxy's resurgance, it's still only performing decently, not overperforming. Chocobo Dungeon, NMH, NiGHTs, and others have come out there and underperformed). 

In short: I don't think the Wii has a "hardcore" problem in the US, but it does in Japan. However, I think this is largely because "hardcore" gaming in general is on the wane in Japan, and what little is left is largely interested in handhelds now.  



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