| CGI-Quality said: The article makes some excellent points, although some of them I'd argue with. For me, it rests mainly on the execution. Many games this gen have the "me too" attitude of recycling previous ideas - and then poorly implementing them. Other IPs, such as the Uncharted series, seemed to have worked a formula that not only works, but is industry leading. So no, every IP doesn't need to head down a similar direction as Uncharted. Not because it's not doable, it's not good for every game/IP to follow in those footsteps. |
However I think he isn't mentioning first party titles specifically (Since they are really polished and excellent titles), I think his focus is on third party titles, namely titles like Call of whatever. As in that is the focus, I could be totally wrong on my interuptation of the article.
Add: I think his main point is on how titles seem to be using shallow method of story telling and progression in games, namely in heavy miltary setting (He didn't say heavy miltary settings, but most examples fit that setting).









