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vlad321 said:
It's a CD key. If anything this just shows that even in DRM the consoles take around a decade or more to catch up.

Not really that simple. On PC, I doubt it's very common that CD keys are in use unless the game has online accounts that use the CD key, which is not very common for older games.

KylieDog said:
Zkuq said:
I don't think I'm ever buying a game that has online pass.

That server argument is just ridiculous. They don't run game servers anyway so there's that, and all that's left is the user database server. The costs are probably almost non-existant: How hard can it be to create and store a new account? Not very, I guess. Besides, if they are willing to improve the experience and sales with persistent stats, they better be ready to pay for it too.

As for the 'devs deserve the money' argument, gaming industry is the only one that is really trying to get money from used stuff. I see it as my right to buy games used and get the full experience (whatever full even means these days, with on-disc DLC and all).

Battlefield does run on servers, it isn't P2P like CoD.

On consoles? Wow, I didn't know that. Still, doesn't justify online pass as there's still only one player per copy.