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lestatdark said:

I'm not saying Oblivion wasn't brilliant, nor that Skyrim won't be as well, it's just a current trend with Bethesda. 

Heck, they even went to the lengths of hiring one of the best Oblivion modders to help Obsidian with Fallout New Vegas, though it was a shame that they limited his role to designing only the Hardcore mode (which a simple Hunger&Real Weight mod can enable a similar feature on Oblivion as well).

Also, if the information that Leatherhat posted is correct (I'd rather see it for myself when I play the game, i'll be getting it day one regardless), then Bethesda is taking out even more features that were in Oblivion.

For example, is quite a contradiction that they want you, the player, to be any kind of class that you want to be, then take out spell forging which is one of the most required tools to be a sucessful Mage or Battlemage. So if I want my character to be more magic focused, I can no longer create my own spells? That's quite a limitation, given that you could create a lot of useful spell that weren't available on any store nor quest reward.

Also (and this is just a personal opinion), I really do hope they don't take the Dark Brotherhood out of the faction quests. Dark Brotherhood is the best faction in every TES games. 

Spellcrafting was, quite frankly, a mess. You just accumulated those soul stones and thought "I'll save this up", and you never used them. The actual spell creation was so unnecessarily and horrendously complicated and open-ended, you just created one spell of each kind and then gave up, leading to absurd spells like Fireball for 68 points of damage over 37 metres with 4.1m range. I was a battlemage and barely touched spellcrafting, and whenever I did use it, it felt like I was cheating, largely because the game was already so easy.

Oblivion was fun because you could mess around in it. It wasn't really a serious RPG. Skyrim looks like it will be.

I will miss the Dark Brotherhood, but hopefully there will be some sort of assassination still present.



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