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LordTheNightKnight said:
The only split was between developers that like to make loads of graphics and cuts scenes, and gamers in general.


There are no "gamers in general", and there was definitely a buyer split - which, yes, was partially caused by developers, but only because about half the home console gamers on the planet followed the games they wanted to play. Pretending that the third parties don't know their own audience is preposterous, and it's even more preposterous to suggest that they don't go (too far) out of their way to serve that audience.