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JEMC said:
Maybe a noob question but having it running in 5 weeks means that it's easy to develop for? Or it's just that it's power allows it to run the game without much optimisation (yeah, I'm dreaming)?

Now why didn't Nintendo allowed them to show it? It's always better to have a real exemple of a multiplat game running on your system and showing how the controller can improve it.

And what he says about the hardware:

Some of it is still in flux," Bilson said. "There are still some improvements to be made to some parts of it.

Does it mean that clock speeds, amount of RAM, etc. are yet not decided? Hmmm, that would explain the lack of info...


It is kind of open to interpretation ... it really depends on what is meant by "running"

In software development 5 weeks is really not that long of a time, and it is unlikely that their developers would have had the time to do any amount of optimization for the underlying hardware; and most of the time would be spent compiling, testing and debugging the tools and engine. If at the end of this time the game is running at release-ready performance (say 1080p @ 60fps) then it would be a very good indicator that the Wii U was a very powerful, easy to work with system.