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Phoeniks.Wright said:

Metroid prime 3 used motion controls very lightly, and for things which could have been easily replaced with buttons, not that it wasn't enjoyable. As for zelda, they only decided to use WM+ after people screamed in their ears that it would be a good idea. And besides, you don't really need motion for what it's worth in Skyward sword, since looking at the GDC trailer, it's mostly used for puzzles and incredibly rudimentary combat.

And unfortunately, even with 3rd parties, good motion games are few and far between.

Which just shows that for 3rd parties and Nintendo, completely ditching good motion controls doesn't seem to be a big deal at all, since it only represented a very small portion of their portfollio of games.


It's misleading to take the motion controls by themselves, the greatest Wiimote feature in Metroid Prime 3 was the IR pointing (which I don't think can be done well with a gamepad-like controller).

In my opinion it will be a step backwards if the main controller in Cafe is a gamepad-like controller which can't do motion controls or IR pointing. If you think about it, it would mean that Nintendo would be going for a Sony-like situation where the main controller is a gamepad, with a motion controller available on the side...



My Mario Kart Wii friend code: 2707-1866-0957