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noname2200 said:
Play4Fun said:
noname2200 said:
Play4Fun said:

BS ROL! BS!  D=<

3D mario is not a big deal? Oh yeah, that must be why SMG 1 & 2 are the   games on Wii that people talk most about. Or why so many people are looking forward to see where they will take the next 3D Mario. Oh and both Galaxies sold about 8 to 10 mil respectively.

Just because they didn't sell as much as NSMBii, they're not worth it? You sound like those guys on the SeanMalstrom forum! They're fools! Fools I say! Don't be a fool too ROL!

Not to sound condescending, but outside of internet forums the Galaxy games are not the Wii games that "people talk most about."

It's not even close.

As to your last question, let me respond with a football analogy. Imagine your team has two QBs, Joe Montana and Donovan McNabb. If the season is just starting, why would you ever make McNabb your starter in lieu of Montana? You'd be crucified by the fans...

This forum isn't the only one I post on and the Galaxies are some of the most loved games on Wii (not that NSMBii isn't as well).

Out of the vast number of people who bought NSMBii, how many of them are willing to buy a $350 console to play a 2D Mario? Alot of them are more likely to pick up the console when it is cheaper. The 3D mario gamers on the other hand are likely to be early adopters, so there would be nothing wrong with having a 3D Mario at launch.

I'm not saying they will have a 3D Mario at launch, I don't care which we get or when. I'm just saying just because 2D Mario is the best selling one does not mean launch is the best time to release it. This console is  likely to come out above mass market price.

I also doubt fans would crucify them for launching a 3D Mario.

 

I was not and am not limiting "forums" to just vgchartz. It is in no way true that the Galaxy games are the most talked about Wii games; not only have several other games outsold them (often by more than double), but you'd be hard pressed to find them even mentioned outside of the internet.

For your second point, you have nothing but conjecture to back that up and, in point of fact, I strongly doubt that you're right. That audience has proven to be both more rabid and more loyal than 3D Mario's fanbase, and I don't see how you can argue otherwise. They literally built Nintendo, and they're much more massive: not catering to them right out of the gate is sheer idiocy. Again, Montana vs. McNabb.

Finally, you're right that they won't crucify Nintendo for that. They just won't buy the system in as many numbers. And I want to point out that while we're focusing this discussion on just Mario platformers, we're only doing so in order to get a convenient example to wrap our discussion around: the bigger issue many of us have is with the direction Nintendo has taken with the 3DS and seems to be taking with Cafe. The former fears have thus far proven to be justified, and I suspect the system will continue to be outpaced by the "third pillar" (something which IS shameful, and don't let the revisionists tell you otherwise) until and unless it changes its emphasis. The latter fears may prove groundless, since we haven't had any concrete details about Cafe yet, but judging from what Nintendo's been saying and doing recently I suspect Cafe may become another N64 or PS3. Time will tell.


noname, Sean Malstrom´s latest article (where he calls Nintendo´s next home console 'Project Cliche') says this:

From Nikkei, which has proven to be a reliable source of news concerning Nintendo hardware, we hear that the controller for Project Cliche (which is what Project Cafe is) will have a camera, a color screen, and a touch screen.

Is this a winning strategy? What would be a winning strategy for a home console?

Home consoles win by doing things only a home console can do. If this is true, then Project Cliche would be an anti-console. It is adopting handheld elements which would make it a poor home console. I am referring to the screen on the controller and the streaming.

There is market data to suggest this will be the outcome. The reason why the PSP and other non-Nintendo handhelds failed was because they were anti-handhelds. They were handhelds that tried to have home console elements instead of focus on handheld elements.

We haven’t seen a home console try to mimic elements of the handheld console before. But if we did, it is probable that the market reaction would be similar to the handheld console trying to adopt home console elements. It would be seen as an anti-console and would be difficult to sell.

I think Nintendo is operating from the wrong premise with the design for Project Cliche. Nintendo is looking at market data that says people do not want to turn on the home console because someone is watching TV or something else. This is why the controllers have a screen so they can ‘stream’.

The winning answer is a home console that adopts the elements of the home console. This would mean many people surrounding one TV playing a game. This would emphasize local multiplayer. This would mean games like Wii Sports, Mario Kart Wii, and Super Mario Brothers 5. Note that these games were most responsible for pushing Wii hardware numbers.

This Project Cliche direction is going to be extremely unsatisfying to people who want a home console experience. Most of all, it will be extremely unsatisfying to the Wii Sports type players. How exactly is Nintendo going to bring the Wii Sports gamers to the Project Cliche?

What´s your opinion on what he thinks?