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I really like Roma's forest idea! I beat MGS3 so I can see the potential here. Earlier in this thread, I also said that for me no adventure game is complete without stealth. I would prefer forest stealth to corridor stealth anyday. Also, I would like Roma's sailing idea if there are many small lakes, streams and rivers rather than a few large ones.

Padib clearly wants a 3D Zelda II, more or less the way OoT was a 3D version of a Link to the Past. As someone that started playing Zelda(and beating games, for that matter) from OoT, I don't have the same sentiments towards Zelda II , even though I've played it. I agree with Padib's music direction. I don't care about the RPG like upgrading, I prefer the idea of getting more weapons and magic as you progress. But I won't mind the weapons having multiple upgrades. I definitely want magic to return. Use motion to innovate where you can, and where you can't, just put regular magic spells. No spells that use motion just for the sake of using it.

You know, I think Padib's thread has gathered a few good ideas already, I never thought about the hunting thing before, but as soon as I read it, I knew I'd like it.



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My thread for teaching VGC some Nigerian slangs