| Grey Acumen said: Sorry, but this system is perfectly accurate. Of course it will favor a console that's only been out ONE SINGLE MONTH, but as soon as you hit your second month, that advantage will be chopped almost in half. Each month thereafter chops it in half yet again. Keep in mind, this is the ADVANTAGE being chopped in half, not the sales or ratios that are being chopped in half. So to give an idea, the 360 has an advantage of 1/(2^26) (decimal doesn't register on my calculator) while Wii and PS3 have had an advantage of 1/(2^15) (equals 0.000031) This number is already so negligible that the advantage wouldn't show up in these numbers. SO Legend11, while you're extreme scenario may be an obvious glaring factor to you, it just ISN'T HAPPENING Your complaints are nothing more than; "360 has higher attach rates, everyone has known that and that's always been the case. It cant possibly be that everyone had actually overlooked a glaringly obvious point that was affecting numbers AND WAS WRONG. So since this new way gives different results from my old way it must be wrong instead." |
Jesus can we get off the fact that I own a 360? When it comes to software attach rates the 360 has NO advantage compared to other consoles. A console's software attach rate is simply the average number of games sold per system, nothing more, nothing less. Software attach rates are compared among systems for the same point of time in a console's lifecycle. For example the 360's first year attach rate is compared to the PS2's first year. Another example would be the 360's attach rate by it's second year being compared to the GC's attach rate by it's second year. Nowhere in that system is one console given an advantage over another like the system in this thread has. If someone is comparing the 360's second year attach rate with the Wii's first then they are well an idiot.
I really don't understand why Biggerboat just couldn't have compared the Wii's first year attach rate with the 360's first year. That's how everyone does it because well it actually makes sense when you think about it. It doesn't make sense to come up with some kind of nonsense lame formula so that it can somehow "equalize" the 360's second year attach rate to the Wii's first year. As soon as you start penalizing one system what's the point of comparing numbers?







