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padib said:
Rpruett said:

No one cares (Except the Nintendo fans) that Microsoft and Sony called motion controls Gimmicky.  Hell, at this point one could actually make a case that they were in fact gimmicky.  (As we see the Wii free-falling)  and many of the Wii's best games really had limited functionality with Motion controls.

 

If you have integrity as a person following the console biz, then you should care no-matter what you're a fan of. If something is called gimmicky by a party (Co or fan), and later changes their mind due to partisanry, that's what I call baad.

 

The Wii free-falling has alot more to do with other things that motion controls. 1) The market is saturated, 2) Nintendo isn't releasing their casual hits at the moment, 3) Sales don't determine the intricate value of a feature/game, as there's much more that goes into the account of the sale of a game (marketing/branding/advertisement, target audience and its access to said feature/game, good use of said feature). If the gimmicky nature is a function of sales, then the Wii was not Gimmicky from 2007 to 2010, and only became a gimmick in 2011.

If you have a fully functional and operational brain and follow business (In any avenue)  then you know that no-matter who it is or what company it is,  they all engage in this war of public relations words.   They say things to discredit the other companies solution or ideas in an effort to do more business for their company.  It's how the world works.   This is obvious what was occurring because Sony was doing the Eye Toy on PS2 and Eye Toy / Sixaxis on PS3.   So putting weight into PR battle words is ludicrous. 

1.) Yes the market is saturated but that didn't stop the PS2 from continuing to run rough shod over it's competitors. 

2.)  Nintendo would be happy to release ANY hit at the moment.  They just aren't releasing compelling software at all, regardless of the target audience.  That's a big problem.

3.)  Obviously, I wasn't referring strictly to the Wii's best games as the ones with the highest sales.  I was more referring to just the flat out 'Best quality games' in my eyes, many had no need for motion controls and they were just really tacked on in most ways.

I think Motion controls are fun and have their place but when you really look at it, it kind of is a gimmick that still has a ways to go before it's truly viable in the manner that it is meant to be.   I really didn't enjoy certain games with their inclusion of motion controls (Which is where the gimmicky tagline comes from),  while others it really enhanced those specific games.