Mr Khan said:
You two might be talking about two different kinds of feel. In terms of gameplay progression, Prime was basically a clone of Super Metroid until they got to the "get the Chozo Artifacts" line, in terms of things you needed to do to progress, but in terms of how you actually played the game, is in directly interacted with the world around you, Other M is far closer to the 2D Metroids: faster, more accurate platforming, and Samus is more fragile in Other M as she was in the 2D games, whereas she was definitely tankier in Prime |
Did you play Other M on hard mode? It really boils the game down to the developers vision. It plays nothing like the 2D games. You spend most of your time spamming the dodge, and the fact that there are zero pick-ups really sticks out. It forces you to play it "station-to-station", since you are just trying to get to the next save point to refill your health. As a consequence, it makes it very clear just how linear the game is. They really isn't very much platforming in Other M either. It is probably about the same amount as in any of the Prime games.
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