Dr.Grass said:
64GB/s!? Are you sure. Why would a need to push that much data? If you thnk that the biggest game on PS3 is weighing in at around 40GB, then why would one ever need 32/64GB/s!? Please explain. I think 1GB/s should make a marked difference. |
Basically in order for a GPU to render a frame it needs a lot of data, textures for example uncompressed can be upwords of 30MB each and then there is geometry, specular, light maps, bump mapping, shadow maps and the rendering instruction to tell the GPU how to put it all together etc takes a lot of bandwidth and then there is sending the rendered frames back etc. There is a tone of data that needs to be transfered constantly in modern rendering. I can't really explain it very well but bandwidth is very important, and no it has no real relation to the size of the game on the disc as that data is compressed and tones of data that is generated on the fly has to be transfered as well.
Anything lower than 32Gb/s would be a bottle-neck for a modern GPU, that is why exturnal GPUs are not a thing, tho that could change with thunderbolt/lightpeak if it ever goes to fiber-optic.
Also it might clear something up if I made it clear that that is in bits not bytes so 32Gb/s is 4 Giga bytes per seccond.
Sorry I missed your post before lol I know this is late
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