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Play4Fun said:
Aprisaiden said:
Play4Fun said:


We don't evenm know the full specs and you come with that not much more powerful than PS3/360 thing.

Nintendo can make a full generational jump with the R700.

If SONY / Microsoft launch new consoles in 2014 using old GPU's they will be 6 GPU generations ahead of the R700. Not to mention rumours are that Nintendo is aiming for 512mb of RAM, maybe 1024mb. The biggest bottleneck for current systems is there lack of RAM, so 1024mb of RAM would indicate a system only slightly more powerful. As for the CPU will don't have much information other than it being PowerPC based and using 3 cores. As such it probably fits inline with the other specs. 

 Not to mention the leaked slideshow had Nintendo indicating that they want easy ports from 360 and PC to there new console. That shows that they are looking to compete with current consoles and not SONY/Microsofts next-gen consoles.

Nintendo will put themselves at a point where the console is powerful but still doesn't threaten development prices.

Sony and MS are NOT going to bleed moeny like they did this generation. They will come out powerful but not so much more. They have to be more conservative. Too powerful and devs will say 'FK You! We're not going bankrupt to develop on your hardware!' Sony and MS know the budget costs problems devs are having.

If they come out too powerful, they'll put Nintendo in a PS2/360 position where games are developed for the 'CAFE' and ported to others because it is easier to develop for and less expensive.

And they cannot come at 6 GPU ahead of the R700 unless they come with huge boxes with cooling systems so the console doesn't melt.

The rumour never said Nintendo is aiming for 512 MB RAM. That was a French-to-English translation mistake on the part of someone. The French site said they don't know the amount of RAm but 512 MB is the minimum.

I'm expecting 1.5-2GB myself.

Who said M$/SONY will need to bleed money? They could easy built consoles in 2014 much more powerful than the N6 and sell it at ~$400 at break even point or making a small profit off the hardware. They wouldn't even need to consider the N6 at that point since big games like GTA would move to there new platforms effectively leaving PS3/360/N6 versions as afterthoughts once the new consoles start selling.

Also i don't quite understand how you can mistake 512mb for 1024mb... not to mention i assumed Nintendo was using 1024mb of RAM while im sure that new consoles from M$/SONY will use atleast 4096mb of RAM.  

Finally countering rising development costs is something the industry has to deal with and refusing to use more powerful hardware is a bandaid fix that will hurt the industry more in the long run. Instead we need publishers and developers learning how to reuse resources, better bugdeting and dev kits that are easy to use and very flexible. Hell if Atlus can make a game like Demon Soul's that is highly profitable then i don't see why others can't follow there example - not every game needs hundreds of people accross multiple development teams working on it!