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greenmedic88 said:
BenVTrigger said:
 



Tell ya what go take a look real quick and see just how many copies of Angry Birds have sold.  Then go look at how many copies Infamous, God of War, and Killzone have sold.

Here's a hint Angry Birds has been downloaded over 50 million times.

You would be a fool if your a game developer and you didn't recognize the vastly growing trend of quick, casual, cheap games.

The thing is there is one Angry Birds and by any reasonable count anywhere between 10,000-20,000 iOS/Android games that probably haven't been downloaded even 1,000 times.

None of these games generate the kind of revenue Infamous, God of War or Killzone have, and frankly, none of them were even trying.

Even at 50 million downloads (at $.99), Angry Birds generated less revenue than any $60 retail game that sold 1 million, of which there have been many (anyone care to count them this generation, be my guest). It's not uncommon.

And before anyone tries to bring up the budget/profit point; you can stop. That's not the point here. Everyone knows Angry Birds has been one of the most profitable games released in recent memory.

So if any developer on a minimal budget can reproduce the success of Angry Birds, I think they would if they could. But like catching lighting in a bottle, it's an extremely rare occurrence.

The point here is never use one example as proof of a trend.

Angry Birds isn't shovelware. Roxio took a simple, original concept with likeable design and executed it pretty much perfectly which is why it sold as well as it did. Next to no portable app developers are capable of doing this without simply trying to copy or be derivative.

Most full priced apps whether they're $30-40 portable games or $60 retail console/PC games aren't even capable of doing this.


First off there are (3) angry bird. There is the original Angry Birds, the constantly updated and expanded Angry Birds Seasons and then there is Angry Birds Rio.

Also just doing a quick look on the Android Market...

Robo Defense = >250,000 Downloads

Fruit Ninja = > 250,000 Downloads

Doodle Jump = > 250,000 Downloads

Game Dev Story = 50,000-250,000 Downloads

Jewel Lust = 50,000-250,000 Downloads

SNESoid = 50,000-250,000 Downloads

Gem Miner = 50,000-250,000 Downloads

Word Fued = 10,000-50,000 Downloads

Zenonia = 50,000-250,000 Downloads

Zenonia 2 = 10,000-50,000 Downloads

NESoid = 50,000-250,000 Downloads

UNO = 50,000-250,000 Downloads

Reckless Racing = 50,000-250,000 Downloads

Spectral Souls = 10,000-50,000 Downloads

Baseball Superstars 2011 = 10,000-50,000 Downloads

Need for Speed Shift = 50,000-250,000 Downloads

Mini Squadron = 10,000-50,000 Downloads

Flight Director = 10,000-50,000 Downloads

Illusia = 1,000-5,000 Downloads

Guns'n'Glory = 10,000-50,000 Downloads

Baseball Superstars 2009 = 50,000-250,000 Downloads

Radiant HD = 10,000-50,000 Downloads

Shredder Chess = 1,000-5,000 Downloads

Hyper Jump = 10,000-50,000 Downloads

Pocket God = 50,000-250,000 Downloads

Tetris = 50,000-250,000 Downloads

Baseball Superstars 2010 = 10,000-50,000 Downloads

Pro Evolution Soccer = 5,000-10,000 Downloads

Caligo Chaser = 10,000-50,000 Downloads

Bejeweled 2 = 10,000-50,000 Downloads

The Sims 3 = 50,000-250,000 Downloads

Heavy Gunner 3D = 10,000-50,000 Downloads

 

All priced between $0.99-$15. Majority of these titles in the $2.99-$5.99 range.

 

None of these listed titles are free apps, all are paid for apps. If I go to the free apps I am sure the numbers will be MUCH MUCH higher, not to mention that those free apps make money from the advertising that is shown at the bottom and/or top of the screen.

This list is also ONLY the Android market versions. I assume they sold as well if not better on iTunes. Plus these titles exclude those available from GameLoft.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

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