| LordTheNightKnight said:
You missed my point. You assumed I claimed the money wasn't for any reason, when my point clearly was about sales not increasing in general to match the money spent (I even bolded the part here). |
I didn't think you thought the money wasn't for a reason I just assumed you thought that graphics was what was driving game budgets so high. A perfectly logical assumption I think considering the comments you were replying to. My point was that there were other factors some of which have bigger impacts than increasing the level of graphical fidality in games, there are many other factors driving up costs including voice acting, music, motion capture, reinventing the wheel with new game engines (most of the most expensive games around use a new or highly modified engine) adding content just so you have a tick on the back of the box like multiplayer etc, there is also the fact that there are now "rockstar" developers that demand high salaries and a tone more factors and there is also the fact that multiplatform development is more common that raises costs. According to many developer blogs I have read on sites like Gamasutra and altdevblogaday there are also a lot of badly designed tools and inefficiant procedures in most developers.
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