I love this story for a couple of reasons.
First is that it reminds people that not every games needs to sell massive numbers to be profitable, development can and often should be about knowing around how many sales you expect to get and budgeting around that instead of just shooting for the moon and hoping sales follow. It's the same reason I love the example of Atelier Rorona because there is a PS3 game where the developers were perfectly happy and made a sequel after only selling 80k copies, showing that not every HD game needs to sell a million to be profitable, not even close.
Second, it shows that NIS isn't in as dire straights as some around here like to think. Which makes me give a sigh of relief because I wouldn't get almost any JRPGs on my PS3 if it weren't for NISA.
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